I'm in the middle of a game purge, largely induced by the realization that having too many games makes the selection process needlessly difficult, and that
games haven't become less replayable over the years by their design; rather,
I have made them that way. (I'll end up elaborating on that in a later post.) Some games I just turfed because they don't play well (or at all) with two, and when I have more than two, I end up picking something else.
In the mean time, let's see who was kicked out the door in favour of some crisp Lauriers:
Tide of Iron - I unloaded this sucker on an unsuspecting university student. I don't feel
too bad about getting a bit over half of my money back on it. It's a sunk cost, really, I didn't want to play it anymore and keeping it around just made me angry when I saw it. What was I thinking, trusting yet another "game system" with promised scenarios?
Alhambra - I've been trying to turf this for over a year, and I finally succeeded.
Arkadia - Great game, I'd just rather play... anything else. A nice, tight system that seems to play out the same way every time. I'm sure its new owner will enjoy it more than I did!
The Pillars of the Earth - I enjoyed a few plays of Pillars until it all got so repetitive. In any case, I own other, more interesting games that scratch the same itch, like Notre Dame. I can play this on BrettSpielWelt if I get the hankering.
GIPF - Like PUNCT, I played this so many times against so many people that I can handily defeat anyone that I would ever play it face-to-face with. No need to keep it around.
Taluva - Feels too much like Attika, which is a much better game by the same guy. I can't stand it when a game has a glaring flaw, and in this case, it's the fact that most of our endgames come down to "if I draw this or this type of land, I win".
Louis XIV - Too much like work. Besides, I played it almost 20 times. The bloom fell off this rose when we noticed a correlation between your initial two mission cards and how likely you are to win.
Mykerinos - Couldn't stand this turd after two plays. Booooring. Glad I picked it up cheap and got all my money back.
Head-to-Head Poker - Apparently poker lovers like this sort of thing. I'd
sooo much rather play Schotten Totten with a Rage deck than this sucker; it's completely missing the line aspect in favour of a kludgy betting mechanism.
I've still got quite a few games I'm trying to get rid of, and may have to re-price:
1960: The Making of the President - Falls short of Twilight Struggle in so many ways, I just don't want to play it anymore. I understand that many people love this game, and I respect that, but by comparison, it's the ugly stepsister.
Beowulf: The Legend - Cool game, and I played it over a dozen times, but I can't imagine a situation where I'd choose this over the much less luck-ridden Taj Mahal, which you'll have to pry from my cold, dead hands.
Citadels - Played quite a few times but no one ever asks for it anymore.
A Game of Thrones - Played almost a dozen times since I got it over a year ago, and it's starting to show some cracks. I enjoy it, but too many people I play with don't; frequently, games will end with one or two players never experiencing a fight, and it's in their best interest to stay that way. This game needs the right group, and I don't have it. (And, if I ever find such a group, they will most assuredly already own it.) Alternatively, I could keep it and acquire the expansions, which purport to fix the game, but why? The group(s) I used to play this with would be better off playing Ra or Imperial.
Lord of the Rings: The Confrontation - Cool two-player game that wore out its welcome. There are other two-player games I prefer, like Blue Moon or San Juan, both of which reward skill more than this game.
Medici vs Strozzi - I do enough math at work and balancing the checkbook, I don't need to seek out more. Too many 2-player games I'd rather play, and if I'm in the mood for this type of auction, Adam has a copy of Key Harvest that does it better. Great adaptation of Medici, though, so thumbs up to Herr Knizia.
PUNCT - Like I mentioned above, played it too often that no one wants to play this face-to-face with me.
Palazzo - A little too run-of-the-mill. Works fine with two, although there's a lot of luck in that case with the tile flips. With three or four players, please, bring on Modern Art.
Phoenix - Already played the crap out of this years ago and can't seem to unload it. Please, somebody?
Roma - A slightly broken game, depending on who you ask, so I'd rather play Blue Moon.
The Settlers of Catan Card Game - Again, a two-player game that's doesn't adequately reward you for the time you spend playing it.
Tigris & Euphrates - The de facto example of a game that I respect much more than I enjoy playing. Besides, everyone else I know has this game, so there's no need to own it. If I get the hankering, I can play it online at BGG, I suppose. (Not that it has come up.) What's more, the last time we played this we got a call that my wife's grandma (our last grandparent) was in the hospital. Bad memory association? Perhaps.
Timbuktu - Bought it, played it once, fantastic design, not my idea of fun. If I taught a logic class I'd totally bring this in to school.
Now that I've summarized the list of games I'm parting with for sure, here are some that I'm mulling over:
Blue Moon City - Interesting design and very approachable, but let's see where it fits. As a gateway game, I've had success with the in-laws, but there are so many other games that are more fun, like Bohnanza or Ingenious. As a gamer's game, it doesn't cut it; every time we play this now (with experienced opponents), everyone else is ready to win the turn after someone else does. It makes me wonder if there's much skill to it at all.
Carcassonne: The Castle - While it's different enough from regular Carcassonne to be interesting, you'd have a hard time convincing me that it's
better, even with two players. I like it, sure enough, but I think Carcassonne is more rewarding. Tough to decide. To me, Carc: The Castle is a single-use appliance that you aren't thrilled about keeping space for, like a waffle iron. But waffles are so darned tasty...
China - We played the bejesus out of this years ago, not so much today. A great area-influence game that I am always glad to play, but it takes three to tango and I prefer other fare with that number.
Amun-Re - Yes, it's my #2 game, but I've played it so much now, it's gotten to the point where I'd beat a newbie up one side and down the other. That rules out local play. I enjoy it on SpielByWeb.com tremendously, and it's even my preferred format. Is there any reason to keep it around? Other than wishful thinking?
Goa - My wife won't be happy with me if I ditch it but I'll be less happy if I play it again. First of all, we've had a negative experience playing this once before, and second of all, it only hits the table with two, where the luck inherent in flipping expedition cards for founding colonies makes a much bigger difference than with three or four. I can't stand it when a seemingly perfect design is blemished with an element like this. Besides, if I wanted to play an auction-action-action game, I'd play The Princes of Florence, which has this one beat by a mile.
Torres - Until recently this was on my Top 10, and I still rate it a 10, but my copy hasn't been played in
over a year. I play this quite a bit on BoiteAJeux.net, where I've got a pretty good ranking, and it's fair to say that I'd dismantle a newbie fairly easily. Playing it online is my favourite format because I feel too guilty spending too long on my move when I play it face-to-face.
Caylus Magna Carta - Extremely dry, and it seems like the winner is the player who builds the 1 resource -> $4 building and the church always wins. I had acquired this after Charlene expressed so much disappointment over me trading Caylus away; I was hoping this would fill the void, but I don't think it does.
After all that stuff is (theoretically) let go, here's the collection I'd be left with (excluding kids' games), and I consider it ideal.
Blue Moon - 2-player, quick, high skill quotient, best of breed (CCG aspect)
Bohnanza - gateway, light, best of breed (negotiation)
Carcassonne - 2-player, gateway, high skill quotient (seriously), quick
Coloretto - gateway, light, quick
Cranium Hoopla - party, light
Imperial - not sure, haven't tabled it yet :(
Ingenious - 2-player, gateway, team play, high skill quotient, quick, best of breed (abstract)
Jambo - 2-player, light, best of breed (CCG aspect)
Mamma Mia! - 2-player, cards, gateway
Memoir '44 - 2-player, play with Gavin, light, war game
Modern Art - best of breed (auction), high skill quotient
Mystery Rummy: Jekyll & Hyde - 2-player, quick
Notre Dame - high skill quotient, best of breed (resource management)
Power Grid - supports 6, best of breed (economic), high skill quotient
The Princes of Florence - 2-player (with variant), best of breed (auction), high skill quotient
Ra - 2-player (with variant), high skill quotient, light, gateway
Runebound - 2-player, can watch TV simultaneously :)
Samurai - 2-player, gateway, quick
San Juan - 2-player, high skill quotient, quick
The Settlers of Catan - gateway, light
Taj Mahal - best of breed (hand management)
Tichu - gateway, team play, high skill quotient, quick, best of breed (trick-taking/climbing)
Ticket to Ride: Europe, Switzerland - 2-player, gateway, best of breed (connection, rummy)
Time's Up! - gateway, team play, best of breed (party)
The Traders of Genoa - best of breed (negotiation)
TransAmerica - 2-player, gateway, best of breed (connection, bluffing)
Twilight Struggle - 2-player, high skill quotient
War of the Ring - 2-player, high skill quotient, war game
Crayon rails games - 2-player, high skill quotient, best of breed (economic), quick (at least with 2)